Hello again, cyberpunks!
It's time for another exciting update on our journey together. Your patience and support have been unwavering, and I'm thrilled to share some promising news with you.
Last month, we discussed our production timeline and potential scenarios. Well, I'm pleased to report that we've made significant progress since then. We've received the latest sample from our manufacturer, and while there's still some work to be done, it's nothing we can't handle.
And a special shoutout to those of you who were part of our sample playtest group! Your invaluable feedback helped us identify areas for improvement. As the very backers of the game, your insights guided us in making necessary adjustments before committing to the print. So, thank you!
Let’s get into what you guys have pointed out:
Brightening the Box Cover: We've heard your feedback about the dark tones on the box cover. To ensure that the vibrant purple really pops, we're adjusting the color saturation and enhancing the contrast. This will bring out the intricate details, ensuring the cover captures the eye just as it does digitally.
Enhancing Token Clarity: We understand the frustration with tokens' details being murky, especially for the blue and purple characters. To tackle this, we're implementing a better finish that will significantly improve contrast, making the characters stand out crisply against their backgrounds. Say goodbye to muddiness!
Improving Transport Tokens: While the new transport tokens are an improvement, we acknowledge that they still suffer from low contrast, particularly in dim lighting. We're exploring options to enhance visibility, considering both design tweaks and alternative materials to ensure these tokens remain clear and vibrant, even in low light conditions.
Completing Faction Boards: We've noted that the 4+ player yellow and orange sides are missing on the faction boards. Rest assured, this oversight will be rectified, ensuring that all factions are fully represented and balanced for every player count.
Optimizing Component Fit: Tight slots for Stratos levels have been causing fraying and bending issues during assembly. We're adjusting the dimensions to provide a smoother fit, eliminating any potential damage and ensuring seamless assembly for all players.
Enhancing Stratos Visibility: We recognize that Stratos can obscure details for players seated further away. To address this, we're refining the design to improve visibility of costs, points, and special iconography from all angles, ensuring that everyone can fully engage with the game regardless of their position at the table.
Strengthening Structural Integrity: Concerns have been raised about the thin spine of the Stratos tower piece. We're reinforcing this critical component to ensure long-term durability and structural stability, preventing any risk of bending or weakening over time.
Consistency in Finish: We've heard your feedback regarding inconsistencies in the finish of game pieces. Our production team is working diligently to achieve a uniform finish across all components, striking the perfect balance between glossiness and matte textures for a polished final product.
With these adjustments in mind, we're now in the final stages before production. While our initial target was mid-March, it's looking like it might be a tad later, possibly late March. However, please understand that this timeline is not set in stone, and we're doing everything within our power to expedite the process.
Our team is fully committed to delivering a product that exceeds your expectations. We've taken your feedback to heart and are sparing no effort to ensure every aspect of the game is polished for print.
Thank you once again for your continued support and understanding. Together, we're not just creating a game; we're building a community bound by a shared passion for gaming. So stay tuned for more updates, as we eagerly anticipate bringing this game to life!
Best,
Sean and the Cytress Team